Objective-c cocoa and xcode all-in-one for dummies pdf download




















Get an accelerated treatment of the core fundamentals of Objective-C. Develop your first app using Xcode's advanced interface design tools. Build your first iPhone app using the code that you're given as you walk through this book. Finally, debug and distribute your first app on Apple's iTunes App Store.

Learn how to create apps for any model of iPhone, the iPod Touch, the iPad, or build universal apps that run on all of them. After reading this book, you'll be creating professional quality apps, ready to upload to the app store, making you the prestige and the money you seek!

This book reveals how augmented reality allows you to view the screen on an iOS device, aim the camera at a nearby scene, and view both the real items in that scene as well as a graphic image overlaid on to that scene. You'll then see how to position nodes and create augmented reality shapes and textures. Updated and expanded for the new Apple iOS8, The Business of iOS App Development, Third Edition shows you how to incorporate marketing and business savvy into every aspect of the design and development process, giving your app the best possible chance of succeeding in the App Store.

This book is written by experienced developers with business backgrounds, taking you step-by-step through cost-effective marketing techniques that have proven successful for professional iOS app creators—perfect for independent developers on shoestring budgets.

No prior business knowledge is required. The phenomenal success of the iPhone, iPad and the iPod touch have ushered in a "gold rush" for developers, but with well over a million apps in the highly competitive App Store, it has become increasingly difficult for new apps to stand out in the crowd. Achieving consumer awareness and sales longevity for your iOS app requires a lot of organization and some strategic planning.

This is the book you wish you had read before you launched your first app! This book covers iOS 12 app design fundamentals using the latest Swift 4. The author assumes you have no experience in app development. The book starts with the installation of the required programming environment and setting up the simulators. Then, the simplest "Hello World" app is developed step by step. View in English. Download iOS.

Focus, connect, and explore. SharePlay SharePlay offers a new way for people to share your app. Learn about SharePlay. Focus and notifications With Focus, users can have notifications delivered at times that work best for them and with the Interruption Levels API, you can provide more nuanced delivery with one of four interruption levels including new Passive and Time-Sensitive levels. App Store Use the latest capabilities to improve the discovery of your app on the App Store, and deliver high-quality app and in-app purchase experiences.

SwiftUI Enhance your apps with new features, such as improved list views, better search experiences, and support for control focus areas. Learn about SwiftUI. Learn about ARKit 5. In Objective C, the file where the declaration of class is done is called the interface file and the file where the class is defined is called the implementation file. A simple interface file MyClass. The Tools section covers Xcode, debugging, and the iPhone and iPad. Deploying an application to the simulator has two simple steps.

NEW Jailbreak 8. I guess they figure no one is going to buy Objective-C books anymore. Objective-C is a high-level programming language based on C, with additional features and syntax from Smalltalk. It is a superset of the C language, which means that any valid C code will run in an Objective-C … Register.

I have all study material like word doc file , power point , video tutorial , pdf file , sample code from start level to high level is available. Updated for OS X Please subscribe! I will. I will work through thoseraywenderlich. I also wondered if I should just try going directly to Objective C.

Hoping that it might be less of a moving target, I started working through the tutorials that are on the developer.

But now I need to figure out what to read next to become a better Carbon programmer, besides, of course, Apple's reference documentation. This book provides the reader with definitions, details, and explanations of the various components that make up this new operating system. Understanding the operating system helps the reader use the programming tools and the Carbon application programming interface API - both of which are covered extensively in this book.

Mac OS X is a blend of old and new. But it's been revamped and renamed - it's now the Carbon API. This modified set of functions includes plenty of new routines that make a Mac programmer's work easier and more powerful - provided that the programmer knows how to make use of the new code. The reader learns about the all new Carbon Event Manager, as well as the changes and enhancements that have been made to existing managers such as the Window Manager and the Menu Manager.

Readers new to Mac programming will appreciate the journey that takes them from the start of a new Macintosh project to the final build of a standalone Mac OS X application. Readers experienced in programming the Mac will also find this same material of great interest - and these readers will also benefit from the lengthy section on porting existing Mac OS 8 and 9 applications to Mac OS X.

Finally, all readers will appreciate the Carbon API reference section that provides information and example code for dozens of the most commonly used Carbon routines. Mac OS X Programming assumes nothing on the part of its reader, other than common sense and an interest in learning how to use Carbon to write software applications for modern Macintosh computers.

Therefore, it'll serve you well if you've chosen Mac OS X as the operating system under which you'll take your first steps as a novice programmer. You'll also find this book moderately handy if you're already a Mac programmer and want a gentle introduction to Cocoa, the new programming facilities that Mac OS X exposes.

Even if you've used your experience to figure out Cocoa on your own, you'll probably like Dan Parks Sydow's coverage of porting old code to the new environment, and of new multimedia programming capabilities.

It's in explaining novice-level material that Sydow shines most. He starts, as is traditional, with a "Hello World" application that introduces Project Builder, Interface Builder, and nib resource files. He combines Carbon source code listings with lots of text and a fair number of screen shots, and though there's no companion CD-ROM, you can download the code from the Web this approach increases the likelihood that you'll get error-free examples to learn from.

Sydow explains everything he does with Carbon code--he frequently builds one application, then expands or modifies it--so time spent reading his explanations is well rewarded. Plan to experiment with the contents of the Mac OS Developer Tools disk the one that came with your copy of the operating system using this book as your guide.

The author puts emphasis on creating projects under Project Builder and graphical user interfaces under Interface Builder , as well as windows, menus, other user interface elements and the event handlers that react to their manipulation.

Any PR is good - K. Golden - Greeneville, tn Im a newbie to the world of Macs. Just using the OS for 3 years now, it has changed my life in many ways. I am interested in learning to program on the Mac, and of course reading the reviews of this book. I fall upon the Author Dan Sydow, which was having to review his own book in order to save face if you will, with no dis-respect.

I answerd yes for the simple fact that if the author himself did take the time to read the reviews and cares enough to respond, this is the guy I will follow!

Dan I give you my all with this venture , and then some. You've got my vote of confidence on the content oof this book. Carbon Programming Programming in Objective-C 2.

Make a clean transition to programming in Apple environments using the elegant and dynamic programming API Cocoa and this practical guide. Written by aseasoned Mac expert, this book shows you how to write programs in Cocoa for the rapidly expanding world of Macintosh users.

Part of the Developer Reference series, this book prepares you for a productive programming experience on today's fastest-growing platform. This essential guide, one of the most comprehensive on Cocoa, will help you quickly become productive.

Having come out the other end of the book, I would say it provides a good foundation for continuing on, but I don't think this book is enough to start writing your own apps without some more assistance. I think if you buy this book with the intention of picking up one or more additional books to continue on, then this book will serve it's purpose, but I do think if you try and start programming just from this book, you'll be a bit lost when your done. I myself picked up Cocoa Design Patterns, which seems like a good next step so far.

It provides a LOT less hand holding, but if you've gone through Hillebrands book, you should be ready for that anyway. I think if I could sit down with Hillebrand and make any recommendation it would be to either have put more into this book, or break it up into books, with some additional details along the way.

In many cases as I diligently typed in the code examples I was often somewhat lost as I went along. Some things became more clear as the book progressed, but others remained somewhat murky. For instance the chapter on drag-drop. There was a lot of code there, and not a lot of explanation.

I see that there is a follow up book to this by him coming out in July, which I intend to purchase, and I recently bought his iPhone book, which while I haven't gone through it in detail appears to be improved over this in it's flow, or perhaps it's just that I know more about Cocoa in general that it's not overwhelming me.

I can't say how difficult this book would have been without extensive OOP experience, but if your considering this as a starting point for programming, don't. I would say you really need to cut your teeth with some general OOP concepts and put your time into programming them before you try and tackle Cocoa. PHP could be a pretty good way to build up your knowledge.



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