Contra 3 alien wars cheats game genie




















Cancel X. Would you recommend this Guide? Yes No Hide. Send Skip Hide. Message Sent. Pro Action Replay Codes by flamingspinach Version: 1. Anyway, standard spiel all these codes have been engineered by me, flamingspinach, and are not supported in any way by the makers of this game namely Konami and Nintendo. Same goes for the reason I capitalized them all. CHT files! This was a bit weird Anyway, I found it, and it works, so whatever. Not that it really matters.

I found it in the same way, though strangely enough this is a different value, 00! I was puzzled about this until I beat the game and saw the credits. Different developers worked on the side-scrolling and top-view parts. So, I made a code for it. This means that the value is usually 00, but whenever you get the invincibility powerup, it goes to FF or some other number higher than zero, and then gradually drains back down to 00, at which point the powerup loses effect.

So, I simply stuck the value at I searched for the number of lives remaining, and set it to Now you can die as much as you want. I searched for the number of bombs the player is currently in the company of, and set it to 9 it seemed like anything bigger would overflow the spot on the screen where the number of bombs is displayed.

Now you can constantly blow up enemies without even shooting at them! The weapon selection display on the top of the screen will rapidly change. Once two weapons are collected, both of them may be used simultaneously.

Note: The flame-thrower is not effected by this trick. Extra lives There are two locations on level 1 where your character can remain motionless to collect extra points and lives. After starting level one, your character will find a futuristic car.

Do not destroy it. Jump over it and use it as a shield against the attacks that originate from the left side of the screen. Keep firing towards the right side of the screen, instantly killing all opponents that appear from that direction to collect easy points and the occasional extra life.

Later in level one, your character will collect homing missiles. This evolutionary approach is equivalent to using random POKE operations. Usually, entering random codes will result in no noticeable change in the game or freezing the game and possibly corrupting save data, but a useful difference may appear in the game if this process is repeated many times.

One must write down the random codes for each attempt because there is no method to view the codes after starting the game. Once a useful code is discovered, making slight modifications to this code has a much higher probability of producing additional useful codes. With ROM files, emulators, and decompilers for these games and systems, it has become possible to reverse engineer games to find specific ROM data to modify.

This information can be directly converted into Game Genie codes. The Game Genie attaches to the end of the NES cartridge, causing the cartridge to protrude from the console when fully inserted, making the depression impossible. Therefore, the Game Genie was designed in such a way that it did not need to be depressed in order to start the game.

This design put even more stress on the LIF socket than standard game insertion, bending pins and eventually causing units to be unplayable without the Game Genie present. The design of the Game Genie also made it very difficult to insert into a newer top-loading NES without pressing very hard. An adapter was created to deal with the problem, which Galoob offered to Game Genie owners free of charge, [6] but few were requested, and the stock was liquidated. There also exists a version of the Game Genie for the Family Computer, distributed by Realtec and sold in areas where Famiclones were common.

When used with a SNS, only two codes can be used at a time, and they must be entered on the top and bottom lines of the Game Genie menu. The only way to tell v1 and v2 apart is by opening the case and checking the PCB. The Game Boy edition similarly has a slot for cartridges while itself needing to be inserted into the console's game slot. The physical design made it difficult to be used with any version of the Game Boy other than the original.

The unit is also not compatible with Game Boy Color or Game Boy Advance cartridges which will not physically fit into the unit. However, color enhanced games will function if played in an original Game Boy system. Some games do not work with the Genesis Game Genie; The unit is also not compatible with Sega 32X cartridges see 'legal issues' below. The Game Gear version of the Game Genie had a more complicated design than those for other systems.

When inserted into the cartridge slot, another slot would pop-up to insert the Game Gear cartridge.



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